Today’s Google Doodle is a based on a microchip in honor of the the 84th birth anniversary of Robert Noyce, the co-founder of Intel who is widely regarded as the “the Mayor of Silicon Valley” for his warm mentoring of others coming up in the field. He was also a total badass: went to Grinnell College in Iowa, was way into flying planes, extreme skiing and singing madrigals. Such a cool guy.
He died on June 3, 1990 - my 6th birthday. For this reason, for the awesome social / digital work I got to be a part of on behalf of his brainchild mega-brand, and for my dear love of semi-conducting and processors and all they have spawned, I feel semi-connected (pun intended) to Robert Noyce. Clearly Google does too. :)
Berlin’s startup and app development landscape extends far beyond Soundcloud — it’s best known app. Clips from this really great piece from RWW, both explain how and why the startup scene in Berlin seems to be growing with a particular strength in visual equity and also providing some specific fruits of this cultural and tech explosion:
“The new-generation startups and their founders no longer shoot for successful companies in their country (or in Europe), their mission is pure world domination,” says Reber. Reber says that Berlin startups who emphasise design “live perfection,” something he sees as a key to success:
“Users can see the passion of the team behind their products. That’s my number one advice for everyone; take the time you need to create the best result you’re able to create, forget ‘release early, release often’ and move to ‘It’s done, when it’s done’.”While for a long time it was regarded as the home of ‘clone’ startups that copied successful American ideas, Berlin’s reputation is changing, and a unique flair for design is helping to drive that message forward. Indeed, 6Wunderkinder posted a ‘call to arms’on its blog earlier this month when it called on fellow startups in the city to ‘Stand up’ and declared that “The anti-copycat revolution starts now”:“We’re now in an era of immense innovation and, in the words of Dylan, the times they are a-changin’. Germany, and in particular Berlin Mitte, is growing organically once again – in a crazy, outside the box kinda way. Fresh ideas are now finally bringing fresh money.”
Some particular examples of killer design in startups coming from Berlin right now:
- EyeEm is a photo sharing app that takes a little bit of Instagram, a pinch of Color and a sprinkling of Photovine and creates a new way of sharing photos that automatically adds context based on who you’re with, where you are and what you’re photographing. A beautifully simple interface makes some powerful behind-the-scenes technology easy to understand for anyone. While its location-centric approach to photo sharing might not be for everyone, there’s no denying that it’s a beautiful app to look at and use.
- WahWah.fm (pictured above) is an app that allows you to share the music you’re listening to on your iPhone with other people, so that they listen to exactly the same thing as you. It’s something of a Turntable.fm for people on the go, creating a radio station right from your phone. The design flair in the interface is stunning.
- Wunderlist from 6Wunderkinder is a cross-platform to-do list service that shuns the usual functional look of the genre for something a lot more stylish. (pictured above)
- SoundCloud is perhaps the best known Berlin startup right now, and the UI for its social audio platform is a thing of beauty. Just look at these example shots from its iPhone app, for example.
- There are many more examples out there, Readmill, which we praised for its looks just this week, for example. There are others which we can’t mention yet, as they want to keep below the radar. However, Amen and Gidsy (both yet to officially launch) are getting tongues wagging in the cafes of Berlin amongst those who have used them.
You need to watch this video interviewing Forecast Founder / CEO & Designer Rene Pinell. Firstly, because it’s fascinating and concerns a new awesome app on the location based scene. Secondly, because there’s a hilarious and unexpected twist at the end that reveals how reporters likely feel about tech / social innovation.
Forecast is a really awesome app that tells friends where you’re going. I am very intrigued by Rene’s previous app Hurricane Party as well, which let’s you discover parties and tell friends about parties you’re throwing. Hurricane Party has the potential to fit right into (and arguably already has) social life in an organic way, allowing friends to notify one another and locate cool stuff that’s happening.
Forecast— still in beta testing — takes it one step further and predicts where you’re likely to go based on your location check in habits. It leverages the sort of “what’s the point” Foursquare check in data and provides insight into what’s likely so it can be used for social planning. By the time you check in somewhere with Foursquare it’s often too late for friends to coordinate and we all know the social media induced angst that can create. If you’ve been spared it goes something like this:
Friend A: I’m at X location fsq/linkydinkdink with Friend B, C, D, and E! yay for us and this band / these drinks / generic awesomeness!
Friend F: sadness. I wanted to go to that but didn’t know that anyone else did.
Friend G: you douches, I work a block away from there and am now home. WHY DIDNT YOU TELL ME? lol #resentful
Friend H: I was there last week, love it! Have a mojito for me. #jealous!
Friend A: [with delay probably] Oh come here now you guys wooo #awesomeness #notawareofinconveniencingothers!
Friends G/ F-Z: no we are already home / traveling / working / chilling somewhere equally awesome slash awesomer #wishyouplannedaheadmore

So as you can see, Forecast is filling a crack in the social zeitgeist that you may not have realized existed. I love how it’s more about the behavioral insight than it is about the location-based check in data, and that’s why I’ll be jumping in as soon as it hits android.
*Also in this video the interviewer from the Weather Channel in the red dress TOTALLY rolls her eyes at him. She’s going to regret that! So unprofesh, so hilarious!
ftrc:
Floppy disk (by joshmadison)
aw, a Floppy from before I was born. the game was apparently pretty badass:

ever wonder what to do with your old computers?
Polish sculptor and designer Marek Tomasik finally figured out what the rest of us couldn’t: What to do with old, discarded computers. Rather than stuffing them at the bottom of the closet in our home office or giving them to our grandparents as upgrades to their even-older computers, Tomasik has decided to make them into a creepy room, or art, as he might claim.
The discarded computer room is 5m x 4m x 4.5m and has been created out of three years worth of discarded computers, which funnily enough, is the exact lifecycle of modern day computers, according to Apple store employees. The room has kind of an Otherworld from Silent Hill feel, made from old metal and wood with visible gaps between each piece. Pretty neat if you dig creepy, or recyclables turned into art. Head on past the jump to check out some more pictures of what could easily be the set for a horror movie.
via Geekosystem
this is spooky and i love it wayyy too much. it’s rather green too if you think about it. i wonder what data lines the walls?
i’ve def had dreams set here!
I’ve been to so many big earth-shaking events from BigTechCo’s — today’s Google thing is making me yawn, while my eyes glaze over in boredom. Permanent link to this item in the archive.
Here’s how products like this are conceived: Permanent link to this item in the archive.
1. We need to kill Facebook. Permanent link to this item in the archive.
2. What will we do. Permanent link to this item in the archive.
3. It can’t just be Facebook. Permanent link to this item in the archive.
4. No one will use that. Permanent link to this item in the archive.
5. It has to be better. Permanent link to this item in the archive.
6. It has to be something only we can do. Permanent link to this item in the archive.
7. Some place where we have the advantage. Permanent link to this item in the archive.
8. Something people have no choice but to use. Permanent link to this item in the archive.
So if you’re Microsoft in 1999, you bake it into Windows. Permanent link to this item in the archive.
If you’re Google in 2011, you bake it into search. Permanent link to this item in the archive.
All you do is make your core product heavier. The thing you wanted to kill doesn’t go anywhere. It hardly notices what you did. The users might care to the extent that they’re annoyed (or in the case of wordpress.com and their fear of being left out of the iPad, hugely annoyed). Permanent link to this item in the archive.
A picture named elephant.jpgThe thing that makes Facebook great is that it incubated in the market with real users. It was made by real users. It was formed by actual use. One day at a time, one feature at a time, in public, every home run visible, and every mis-step. Permanent link to this item in the archive.
Products like the one Google just announced are hatched at off-sites at resorts near Monterey or in the Sierra, and were designed to meet the needs of the corporation that created it. A huge scared angry corporation. What little is left of the spark that created it in the first place is now used to being Number One, and wants to feel that again. It’s being created to make that person feel better. Permanent link to this item in the archive.
Eventually they will become an investment bank and a services company. The fate for all former high-flying techco’s. Permanent link to this item in the archive.
Yawwwwwwwwwwn. Permanent link to this item in the archive.
(Source: scripting.com)
Will the social gaming bubble burst? Gaming industry veteran Denis Dyack thinks so:
“It is damaging traditional gaming for sure but… how it’s going to work out is anyone’s guess. The trend that I see is it’s probably going to be one of the biggest bubbles and explosions that our industry’s seen in a long time and I think when it crashes it’s going to crash very hard. I don’t think there’s an economy there…
I don’t know about Zynga – I think that’s a big micro, but I think that the amount of venture that’s being poured in, in general, that’s most of the video game industry investment. As far as I know right now, it’s going into pure social gaming. It looks like marketing to me. It doesn’t look like real gaming. And maybe it’ll change, I don’t know. It looks very, very dangerous. I think Zynga’s valuated more than some traditional publishers right now that have been in the industry for decades. I’m sorry, but I just don’t see it. It seems imaginary to me… it doesn’t look long term healthy to me.”
(via ARTICLE by @excaliburps for @deltagamer)
Dyack certainly makes some good points about overvaluation, but I think he’s missing the demographic differences between “true” gamers vs “social” gamers. The people that play Dyack’s games are true gamers and the Zynga masses are in large part new to the world of gaming. Facebook gaming engages users who want to be social and share with their friends while they play, rather than maintain a special and somewhat separate subgroup of gamer friends who they connect with via XBox or WoW that they may or may not know in real life.
The social or casual gamers that have only recently started to move online to play. These are people who likely haven’t owned a game console and entered into gaming through social (Mafia Wars / Farmville) or mobile (Angry Birds). It’s simply a different — and much bigger — segment. Even if users join and burn out in predictable waves of say 3 months of enthusiasm for a given game, there’s a big population of new Facebook users who are just now dipping their toe into the gaming water.
What do you think? Will the “bubble” of social gaming burst?
Shareist - Content Curation Platform
HAHAHAHAHAHAHA
(via newcurator)
this is really funny. and yes to all of the above, i guess. Although the copy above kind of cracks me up and makes me wince — I did write an earnest plea to be considered for the beta test. This is a strong feature of an overshared snapshot in time. Our industry is becoming fried by nonstop overlapping content curation minutiae (or at least I am at times), so perhaps Shareist can help. Still “hobbyist” & a few other verbal stylings are cringeworthy.
(via newcurator)
American as Apple π: Defragging the First 35 Years of Personal Computing
On this, the occasion of the 35th birthday of personal computing — or rather — the 35th anniversary of the birth of the Apple I computer, I bugged my friend Craig of @S33Light to recount some of his personal computing history for my hinternetz. I often enjoy these anecdotes from him, but I thought others could too & his story is as American as (techy) Apple Pie.
Below, I’ve edited his piece freely, bolding my favorite parts, placing some content into footnotes & adding pics and my commentary as I pleased. Hope you enjoy! //
I had been exposed to computers before anyone else I knew. The first time was in the mid 70s when my friend’s dad had brought home a briefcase with an acoustic coupler modem and a printer in it. He showed us how to put the phone receiver in the rubber cradle and dial the 800 number for it to connect. You knew it was connected when the printer began spewing type out on a roll of paper. I grew up with an electric typewriter in the house so the keyboard was familiar, but it was interesting to me that this one provided only plastic to tap rather than a small steel hammer snapping down with a life of it’s own. I don’t remember a screen, but I remember playing ELIZA and Lunar Lander on it for several hours on a couple of occasions.
In 1977, I had never heard of ‘Silicon Valley’ or Apple computers. I recall watching the premiere of Star Wars at Grauman’s Chinese Theater in Hollywood [1] that summer. Had I known that somewhere in Northern California, the real science fiction future had been born in the form of 200 brand new Apple 1 computers 18 months earlier (on April 11, 1976), I would probably have run away from home to see what those guys were up to — that real life Star Wars adventure they were beginning.

hi, so as you can see, these are my feelings about the fact that tonight’s Performing Arts & Technology meetup (which is sure to be totally awesome) sold out WAY in advance.
allll day I continued to think “OK MAYBE IT WILL GET UNCROWDED SOMEHOW BY RSVP CANCELZ?” noop. And so, presumably along with teh other 32 waitlisted, I am bummed it’s sold out.
That said, I’ll be keeping one ear up. Plz take notes if you’re going…during these two sections especially for Liubo Borrisov:
Liubo Borissov is a bricoleur working with digital and organic media. In his works, he explores the interface between art, science and technology. His multimedia installations, performances and digital video works have been featured internationally, including the New Interfaces for Musical Expression, ICMC and SIGGRAPH conferences, the Lincoln Center Summer Festival, NYC and the Kennedy Center, Washington, DC. http://vimeo.com/album/14350

Oh look, it’s a smarter and more interactive version of American Apparel’s Lookbook! We all know that the “trend” of social shopping is here to stay, and Uniqlo has executed on Facebook in a smarter way than I’ve seen it done by a fashion brand so far. Well done!

Users can like and dislike looks on Facebook and any item can be purchased by clicking “Buy The Look” — which redirects you to the store site. It appears that all the user-generated looks are rigorously moderated for legitimacy (eg. are they a Uniqlo product) and it appears that comments are also moderated.
The site is translated into 7 languages so far but it seems that the Facebook app is not (can’t confirm). Also, rumor has it that the brand is going to extend UNIQLOOKS to mobile in March with an iPhone app (scoop via www.thedrum.co.uk).
Great work by Uniqlo is not news— here’s a bit of an archive of past work. Still, this is pretty impressive. Most exciting of all to me is the way that the models’ / consumers’ personal social links are included within the site and app. Very, very cool and user-friendly.
I’m very curious who the AOR / digital agency on this work was? Any tips would be appreciated!!!
Uniqlo recently launched Uniqlooks - a Facebook integrated online photo sharing community featuring on-the-street style looks.

Edward Castronova, Synthetic Worlds.

I’m not sure I’d agree with that outright, but when applied to addictive gaming, Castronova absolutely has a point. The documentary “My Gaming Addiction” — originally titled “Second Skin” — addresses this by following several people who self-identify as gaming addicts. I can’t really outright identify with any of these, as I’m not a hardcore gamer myself.
<stream o consciousness ahoy — may eventually tighten into something more cohesive>
I never had Nintendo growing up. My parents gave my sister and I each 30 minutes of TV if we had finished our homework and done a host of other daunting tasks like taking baths, reading books, practicing instruments, chores, etc. (We’d usually not get the tv time and if we did, we’d bicker about aligning them so we could watch a 1 hr show or not. Could each of us watch the other’s 30 mins etc was all grey area and hotly debated. In any case, she and I both became avid pop culture vultures in spite of this / as a result?).
I have an early childhood memory of discovering the no-coin-required Pacman at the dentist and playing for like 2 hours once when waiting for an appt when a friend I was having a playdate with fell and knocked out a tooth. It was amazingly fun and I begged my parents to switch dentists after that.
But mostly, I only really engaged with gaming through friends. I went to an all girls school and somehow that kept me from noticing the huge absence of SNES in my household until I was about 9 or 10 and hebrew school friendz would discuss at length and I realized, shit, my life sucks. Managed to score a gameboy for my birthday and would play the same 3 games i got with it (bart simpson, tetris, and something else forgettable) a lot. But I never got really good at them. As a result, I blame my lack of gaming dexterity on this lack of early childhood skill-building. In college I got a busted old tube tv for an art installation (i never ended up making) because we figured out it worked. The dorms werent wired for cable tv, so we scouted yard sales and found a SNES and several games. this became my only opportunity to experience the tshirt on cartridge magic:

in any case— all of this gaming & me history is tangential. I just really loved & highly recommend this documentary. It gave me another level of insight into many of my friends who are / have been hardcore gamers. Also, working with gaming from a brand / advertising side, I guess you see the artificiality of it? Plugging brands into it for immersive experiential ad experiences or even the game as a product vs a recreational / lifestyle choice.
I’ve read Edward Castronova’s Synthetic Worlds twice now but think I might reread, given how the documentary pulls another thread of insight through it. One thing especially intriguing from a synthetic / theoretical perspective is whether the choice between in-game and reality seems constructed as being binary or fluid. Depending on the “success” of the people addressed in the documentary, it seems that gaming is either a fluid extension of their terrestrial life or a totally different / preferred escape. That’s probably where coping skills / overall wellness / some ineffable metric for how together you are comes into play. One couple in particular met through Everquest II and while they dealt with typical rocky relationship ups and downs, they seemed fairly adept at Regular Life and weaved EQ2 into their lives rather seamlessly.
That end of the gaming spectrum versus the strung out, fast food-only, isolated, peeing-in-a-bottle style seems more sustainable and more likely to be what the idealized mainstream for our future looks like.



